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#1
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Channel Summing...not a external summing box
I am having a brain blockage on channel summing, and if someone could
help that would be great. I have heard that if you are going to mix several channels, then do not set gain to zero on main meters for each individual channel. Instead for each doubling of channels (1 to 2 to 4...) you ned to -3DB for each double. So if you are mixing 1 channel only set it at zero , or unity gain, on main level meters. But, if you are mixing 2 channels then each individual channel should be at -3Db, on main level meters, then by raising both channels to unity the main level meter should now be at unity also. Other wise if you set each channel to unity, seperately, then when you bring all channels up the overall level in the mains will start to approach clipping. Does any of this sound right? Am I close and is this a standard on all boards? Is it a lawm and if so what is the law? Thanks. |
#2
Posted to rec.audio.pro
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Channel Summing...not a external summing box
On Feb 25, 2:30 pm, " wrote:
I have heard that if you are going to mix several channels, then do not set gain to zero on main meters for each individual channel. Instead for each doubling of channels (1 to 2 to 4...) you ned to -3DB for each double. So if you are mixing 1 channel only set it at zero , or unity gain, on main level meters. But, if you are mixing 2 channels then each individual channel should be at -3Db, on main level meters, then by raising both channels to unity the main level meter should now be at unity also. You can only mix by the numbers if you're mixing identical, constant, in-phase signals. Your theory would work for sine waves of the same frequency, but there isn't much point to mixing four sine waves all of the same frequency and in phase. You might as well just listen to one. But, yes, as you add music or voice channels into the mix, you can't have them all at the same level and expect to get that same level out. 1+1+1+1 does not equal 1. And don't confuse zero dBFS (an acutal digital level) with 0 dB (unity gain). |
#3
Posted to rec.audio.pro
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Channel Summing...not a external summing box
Mike Rivers wrote:
On Feb 25, 2:30 pm, " wrote: I have heard that if you are going to mix several channels, then do not set gain to zero on main meters for each individual channel. Instead for each doubling of channels (1 to 2 to 4...) you ned to -3DB for each double. So if you are mixing 1 channel only set it at zero , or unity gain, on main level meters. But, if you are mixing 2 channels then each individual channel should be at -3Db, on main level meters, then by raising both channels to unity the main level meter should now be at unity also. You can only mix by the numbers if you're mixing identical, constant, in-phase signals. Your theory would work for sine waves of the same frequency, but there isn't much point to mixing four sine waves all of the same frequency and in phase. You might as well just listen to one. But, yes, as you add music or voice channels into the mix, you can't have them all at the same level and expect to get that same level out. 1+1+1+1 does not equal 1. However, professional consoles are designed with huge amounts of headroom on the summing amplifiers, so you can keep adding stuff and adding stuff without clipping the mix buss amps. Many inexpensive consoles are not this way, and you have to be very careful about the total mix buss level on them. But, most of those consoles don't have trustworthy metering anyway. So you have to use your ears. And don't confuse zero dBFS (an acutal digital level) with 0 dB (unity gain). I like to think of internal signal levels in terms of millivolts, when talking about clipping issues. But that's just me. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#4
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Channel Summing...not a external summing box
On Feb 25, 2:56 pm, (Scott Dorsey) wrote:
However, professional consoles are designed with huge amounts of headroom on the summing amplifiers, so you can keep adding stuff and adding stuff without clipping the mix buss amps. I think the original poster was talking about digital mixing. Some DAWs have trickery that makes it look like they have headroom for summing so they work like analog consoles, but still, you can't end up with more bits than you can turn on at once. |
#5
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Channel Summing...not a external summing box
Mike Rivers wrote:
On Feb 25, 2:56 pm, (Scott Dorsey) wrote: However, professional consoles are designed with huge amounts of headroom on the summing amplifiers, so you can keep adding stuff and adding stuff without clipping the mix buss amps. I think the original poster was talking about digital mixing. Some DAWs have trickery that makes it look like they have headroom for summing so they work like analog consoles, but still, you can't end up with more bits than you can turn on at once. Yeah, but there's plenty of those bits in a modern DAW :-) |
#6
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Channel Summing...not a external summing box
On Feb 25, 3:49 pm, Romeo Rondeau wrote:
Mike Rivers wrote: On Feb 25, 2:56 pm, (Scott Dorsey) wrote: However, professional consoles are designed with huge amounts of headroom on the summing amplifiers, so you can keep adding stuff and adding stuff without clipping the mix buss amps. I think the original poster was talking about digital mixing. Some DAWs have trickery that makes it look like they have headroom for summing so they work like analog consoles, but still, you can't end up with more bits than you can turn on at once. Yeah, but there's plenty of those bits in a modern DAW :-) Thanks to both of you, but I am talking about anaolg, although we are going to the M7CL real soon. Does the rules apply to analog as well as digital? Also is there a mathmatical law or rule that states this or just an industry standard? Thanks again. |
#7
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Channel Summing...not a external summing box
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#8
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Channel Summing...not a external summing box
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#9
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Channel Summing...not a external summing box
On Feb 25, 7:54 pm, " wrote:
I am talking about anaolg, although we are going to the M7CL real soon. Does the rules apply to analog as well as digital? Also is there a mathmatical law or rule that states this or just an industry standard? The rule (and there is only one rule) is the same for analog and digital mixing. The instantaneous sum cannot be larger than the maximum output level of the summing bus (or what passes for a 'bus" in a digital mixer). We accomplish this by mixing at a "nominal" level and allowing what we think will be ample headroom, but there's no industry standard for headroom. About as close as we can come (in the analog world anyway) is an industry standard for nominal level. With most modern equipment, this is +4 dBu, and most analog level meters are calibrated so that the meter reads 0 dB when the level is +4 dBu. If the device clips (or reaches an unacceptable level of distortion) at +18 dBu, then you have 14 dB of headroom. If it's capable of putting out +24 dBu before clipping, then you have 20 dB of headroom. It makes no difference to the device whether it's handling a mix or a single channel - it only knows that when the sum gets to be larger than it can handle, it clips or distorts. You can use that headroom as headroom - a safety zone where you can get unexpected peaks and still not have distortion. Or you can raise the "nominal" level to make the mix louder, and either take the risk of distorted peaks or make your own brand of distortion that you deem acceptable by using limiting or compression somewhere along the chain so those peaks won't be as large as without processing. But you also have to be cognizant of the capability of the next link of the chain. If you have a mic preamp that can put out +28 dBu without clipping and that's going into a sound card with an input stage that clips at +18 dBu, you can't use that preamp to its maximum output level. Digital works the same way except that instead of 0 on the meter being located 20 dB or so below the maximum level, it's located at the maximum level. So if you want to leave some headroom, you must choose your own, lower, nominal operating level. Many people get confused over this, trying to make 0 on an analog meter coincide with 0 on a digital meter and wonder why either they can't (the source doesn't have a high enough maximum output level) or they get distortion because they're letting peaks go through that would exceed the maximum digital level if they only could. |
#10
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Channel Summing...not a external summing box
wrote in message
oups.com On Feb 25, 3:49 pm, Romeo Rondeau wrote: Mike Rivers wrote: On Feb 25, 2:56 pm, (Scott Dorsey) wrote: However, professional consoles are designed with huge amounts of headroom on the summing amplifiers, so you can keep adding stuff and adding stuff without clipping the mix buss amps. I think the original poster was talking about digital mixing. Some DAWs have trickery that makes it look like they have headroom for summing so they work like analog consoles, but still, you can't end up with more bits than you can turn on at once. Yeah, but there's plenty of those bits in a modern DAW :-) Thanks to both of you, but I am talking about anaolg, although we are going to the M7CL real soon. Does the rules apply to analog as well as digital? Also is there a mathmatical law or rule that states this or just an industry standard? I think you have to presume some common sense on the part of the audio industry, There just isn't a big market for $7,000-14,000 mixing consoles, digital or analog, that don't work well. ;-) I don't know exactly how many generations of digital consoles there were before the M7CL, but I know of at least 4, and have an example of the previous generation - the 02R96. Long story short - it works. In the real world, the business of summing audio signals is surprisingly complex and unpredictable. For example, during a morning service I may have anywhere from 1 microphone to 30+ mixed analog and digital sources active and being mixed. I expect and can obtain a full-scale analog output from the console at all times. I have put no little effort into adjusting analog input trims and digital channel gain adjustments in order to obtain this result. At no point did the digital nature of the console intrude on the process, except to facilitate it. |
#11
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Channel Summing...not a external summing box
Mike Rivers wrote:
On Feb 25, 2:56 pm, (Scott Dorsey) wrote: However, professional consoles are designed with huge amounts of headroom on the summing amplifiers, so you can keep adding stuff and adding stuff without clipping the mix buss amps. I think the original poster was talking about digital mixing. Some DAWs have trickery that makes it look like they have headroom for summing so they work like analog consoles, but still, you can't end up with more bits than you can turn on at once. Of course if you're working in digital you could just do a downmix. |
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