Thread: Surround Sound
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Scott[_6_] Scott[_6_] is offline
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Default Surround Sound

On Monday, November 4, 2013 12:22:08 PM UTC-8, news wrote:
"Scott" wrote in message=20
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There is no "the" ideal sound system. I can tell you what *my* ideal so=

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system would be. It's just a few steps up from what I already have. B=

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without getting specific for me the ideal playback system consists of=

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full range electrostatic speakers with tremendous dynamic range for t=

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technology in a near field stereo pair in a near acoustically dead=20

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playback room with OTL amps that have the juice to drive the speakers,=

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tube preamp. A universal digital playback component. And a euphonicall=

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colored high end TT rig.

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That is *my* ideal in fairly broad terms. If you want me to name specif=

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components I could do that as well. Koetsu, Forsell, Oppo, ARC, Joule=

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Electra and Soundlab

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My ideal may not be other peoples' ideal. We all have unique tastes in=

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music an in sound. Those aesthetics are going to affect our preference=

s.
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Well, I was hoping it was more scientific than that.


You might want to include that in the question next time. Although I would =
have been quick to make the same point. Ideals in sound are personal.=20


You ideal system sounds=20
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like giant headphones=20



No, it doesn't. Assuming that is, that giant headphones sound like,well, he=
adphones. My system sounds nothing like headphones. The imaging is very lif=
e like on the right source material. On weak source material the soundstagi=
ng is still out where one would expect such a stage. Headphones image mostl=
y in my head with conventrional stereo recordings, even the best ones. Nope=
, my system sounds nothing like headphones.

- some sort of recording engineer's dream system, a=20
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system for one person, but not real good for an audience or someone who=

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wants to move around.



That is true. There is only one good seat in the house. But that works for =
me. Again, ideals are personal.=20


I would also be concerned that you would get an IHL=20
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(Inside the Head Locatedness) problem, especially if you did it in an=20
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anechoic environment.


Nope. But let's get real. Not suggesting an anechoic chamber for a listenin=
g room.=20
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Would you want some crosstalk cancellation with such a system?=20



No!!!!! that would make it into giant headphones. Cross talk is a coloratio=
n that in the right doses goes a long way towards compensating for the inhe=
rent problems of stereo recording and playback. I strongly suspect that the=
cross talk one gets from certain flavors of high end cartridges are doing =
much the same thing to enhance the imaging. That is what I suspect at least=
.. But we know this much, completely eliminate cross talk with a conventiona=
l stereo recording and you get headphones. No thanks.


That would=20
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really pin you down in one spot, but would also be incorrect with=20
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stereophonic recordings.



It would be a bad thing IMO.


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The real idea of stereo is not to put "signals into your ears" but rather=

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reconstruct sound fields in your listening room.


Well there you are just plain wrong. I strongly suggest you read up on some=
of the literature on the subject written by to folks who actually invented=
and developed stereo recording and playback. http://www.ieeeghn.org/wiki/i=
ndex.php/Alan_Dower_Blumlein
"In December of 1931, Blumlein patented a remarkable new system of recordin=
g that he called =93binaural sound.=94 Binaural sound was similar to what w=
e would call =93stereo=94 today. It used two microphones, recorded two sepa=
rate recordings, and reproduced them from two separate loudspeakers. It was=
intended to duplicate the way we hear sounds through our two separate ears=
.."

You PLACE the recorded=20
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soundstage at the front of your room, establish the left to right spread =

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depth of the instruments, and let the recorded early reflections happen i=

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your room the same way and for the same reason they did live. If you do i=

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right, with speaker placement, D/R ratio, and not killing all of the soun=

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around the speakers, you get a very realistic soundstage that you can hea=

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from anywhere in the room and walk around and get different perspectives =

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the performers.


You may like that but that is not how stereo was ever *designed* to work.=
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THAT is the way the system was designed to work, bringing the performance=

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into your room and making your room take on the ambience of the recorded=

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space - NOT sticking signals from two channels into your ears and "foolin=

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you into hearing another space. That would be a binaural system, which ha=

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its own problems or else it might become the standard.
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Sorry Gary but these threads always get hijacked by you into these bizarre =
debates about what you personally think stereo ought to be. It's well docum=
ented what stereo is and how it works. You can argue against that reality a=
ll you want but it won't change it. If you like bouncing the sound off your=
walls then more power to you. But these arguments that fly in the face of =
a well documented history of the development of stereo sound are just the s=
ame old same old.=20