Anyone heard of applying a sine wave to audio?
"Scott Dorsey" wrote in message ...
William Sommerwerck wrote:
"Scott Dorsey" wrote in message ...
The problem with the swept-sine method is that you now need
a perfectly omnidirectional and perfectly flat response sine wave
source. The problem with the impulse excitation method is that
you need a perfectly omnidirectional and perfectly shaped impulse.
Actually, the real problem is that the impulse response is necessarily
different from each instrument or performer. What arrives at the mic
is a summation of these different responses. This means that the
deconvolution will necessarily be an approximation.
That's a different problem and it's the same no matter WHAT
method you use to record it.
My point is that it's more-significant than the technique you use to
measure/compute the impulse response.
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